- Code: COMP.6122
- Fee: $856*
- Level: 6
- Credits: 15
- EFTS: 0.125
- Subject: Computing
|Time in class||45 (approximate total hours)|
|Offered (indicative)||Semester 1, Semester 2|
|Pre-requisite||COMP.5110 Game Design Principles and Concepts or equivalent|
|Co-requisite||COMP.5112 Mathematics for Computing and Technology or equivalent|
Students will learn the basic concepts and art of 3D modelling using the industry leading software tools used by the entertainment, film and gaming industries. 3D modelling production techniques and tool sets are explored in this introduction to give students the skills to begin basic modelling and character animation projects.
On successful completion of this course, the student will be able to:
- Interpretation of a client brief.
- Create digital 3D models and images.
- Adopt feedback from the client.
- Prepare multimedia for different platforms.
*Course cost/fee: Indicative standard fee for New Zealand residents only. Fees for non-New Zealand residents will vary, visit the Programmes and Tuition Fees for International Students information page.
*Course cost/fee last updated 13-Dec-2016
Page last updated: 01 Sep 2017